---
title: "Game Plan: Building Your Jump Game 🧗"
description: Jump game guide
---

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# Game Plan: Building Your Jump Game 🧗

The **Jump Game** is a vertical challenge where the player tries to make the character in the game jump on various platforms as the screen moves upward. The goal is simple: keep climbing, avoid falling, and snag prize items for extra points. It is the perfect experience for rewarding your top-scoring customers or driving entries into a high-stakes prize draw.

![jump game](https://howto.odicci.com/hs-fs/hubfs/Knowledge%20Base%20Import/Jump%20game/jump%20game.gif?width=246&height=500&name=jump%20game.gif)

 

---

### **Journey Overview**

- [**Step 1: The Launchpad** - Choosing your creation path and setup details](https://howto.odicci.com/en-gb/guides/jump-game#Step1)
- [**Step 2: The Rules** - Defining the rewards](https://howto.odicci.com/en-gb/guides/jump-game#Step2)
- [**Step 3: The Arena** - Designing the world, platforms, and character](https://howto.odicci.com/en-gb/guides/jump-game#Step3)
- [**Step 4: The Scoreboard** - Mapping points to your CRM and styling high scores](https://howto.odicci.com/en-gb/guides/jump-game#Step4)
- [**Step 5: The Replay** - Setting up "Play Again" loops](https://howto.odicci.com/en-gb/guides/jump-game#Step5)

---

### **Step 1: The Launchpad (Setup)**

To get your character moving, you first need to choose how you want to build your experience. You can start with a blank canvas or jump-start your design using a pre-built template from our library.

Select the method that best fits your workflow:

![Frame 1490](https://howto.odicci.com/hs-fs/hubfs/Knowledge%20Base%20Import/Jump%20game/Frame%201490.png?width=670&height=227&name=Frame%201490.png)

Once you’ve selected your starting point, you’ll reach the **Setup** page to define the "rules" of your campaign.

- **Internal Name:** Give your experience a clear title so your team can find it easily in the dashboard later.
- **Language:** Select the primary language for your game's interface.
- **Duration:** Set the specific start and end dates for your live campaign.

Once your foundation is set, hit Next to move on to the offers!

 

---

### **Step 2: Defining the Reward (Offers)**

Every game needs stakes. Configure your winners and losers here.

- **The Unlimited Rule:** You must have at least one unlimited prize as a fallback.
- **Custom Wins:** Add additional offer tiers to match different score thresholds.

 

---

### **Step 3: Designing the Arena (Studio)**

The **Studio** is where you customize the visual identity of your vertical world.

**Data Capture Frame**

The first form frame in the Jump Game experience is the **Data capture form** which is meant to capture all relevant customer information fields that you want including a player name if you'd like to use a leaderboard. You can also add the relevant **Static Components** for styling.

Once your Data capture form is ready, you can move on to the "Jump Game" frame.

**World & Platform Assets**

Navigate to the **Styling** and **Assets** menu to edit the following items:

- **Background Image:** The backdrop of your vertical climb.
- **Platform Assets:** Upload images for standard, small, and moving platforms.
- **Character Assets:** Provide different images for your character to create a "jumping" animation.

**Scoring Items**

Under **Items**, upload the "bonus" objects players can jump on for extra points:

- **Item Value:** Assign point values to each item.
- **Frequency:** Use the **Drop Rate** to determine how often these items appear

![Frame 1496](https://howto.odicci.com/hs-fs/hubfs/Knowledge%20Base%20Import/Jump%20game/Frame%201496.png?width=228&height=420&name=Frame%201496.png)![Frame 1497](https://howto.odicci.com/hs-fs/hubfs/Knowledge%20Base%20Import/Jump%20game/Frame%201497.png?width=142&height=446&name=Frame%201497.png)

![Frame 1499 (1)](https://howto.odicci.com/hs-fs/hubfs/Knowledge%20Base%20Import/Jump%20game/Frame%201499%20(1).png?width=670&height=317&name=Frame%201499%20(1).png)

---

### **Step 4: The Scoreboard (High Scores)**

The **Highscores Frame** is a standalone destination with its own unique URL.

**Visual Style:** Customize every color from the table header to the specific row highlighting the winner.

**The CTA:** On your "End Frame," add a button that redirects players to this Highscores URL so they can see where they rank.

 

---

### **Step 5: Want them to play again?**

1. On your End Frame (Winner Frame), add a CTA button.
2. On the **Call To Action Button** configuration popup: 
     1. Select the Field ID.
     2. Select the **Target Fram**e tab.
     3. Select the jump game frame from the drop-down menu.

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